Keep in mind I’m just getting the structures as accurate as possible. All the proper photo real work will come once I’ve got this shape down. I have found a wealth of info on Google Images. Without them I would never got this close. Here’s some more pictures. Steps and railings are in place. Helm is finished. Captains chair finished. In fact 90 % of the structured bridge is in place.
Next I start cleaning up the geometry. Then adding all those buttons, lights and graphics to the various stations. Main lighting above them. Textures to all the vents and yes those screens with all the cool graphics and how about some Hubble images for an update?!
I thought this would be easy compared to the Enterprise herself. Equally hard if not more so.
More soon,
Steve
I was going to hold off on commenting until I saw the forward screen. One of my favorite episodes, with a young Click Howard (Balok). I noted that the original head of the alien on the screen recently was auctioned off, in rather poor condition I might add. Somehow I am reminded of the alien heads you created for us.
Anyhow, it is my personal opinion that you try to use what was originally on those screens. Then maybe later update them with Hubble images. 😉
Steve:
I was just looking around the site – haven’t poked around in awhile – and saw the Enterprise bridge you’re working on. What 3D program/s are you using?
I’ve fooled around with a few demos, Maya, 3D Stdio Max, a little Cinema 4D, but due to program expense and mostly only personal need to learn, have not bought one. Any suggestions?
Burt (former LA Mufon member now in Mississippi)
Lightwave is my preference. Great Program. Used on Star Trek(s). One of the best. Go look at the Enterprise project page for my CGI project and look at the test video of the 1701 leaving dry dock. All Lightwave. Even the modeling.
Hope that helps Burt!
Steve
Oh, I forgot. I’m following the physical Enterprise build – VERY nice!
Burt
Thanks Burt. She’s a dream coming true!
Steve